“There is only one word that comes to mind when I think of Danilo, and that is brilliant. I first met Danilo during his AR/VR internship at Intuitive and now, I'm a proud member of his PhD committee. He is an outstanding researcher and a creative one too. Always inquisitive. He is a gifted software engineer and is always looking to learn recent technologies or make the existing code more efficient and reusable. It’s such a joy to brainstorm with him on innovative ideas and there is never a dull moment when he is around. He has been a fun colleague to work with and an engineer that I can trust to get the job done anytime.”
Danilo Gasques, Ph.D.
New York, New York, United States
1K followers
500+ connections
Activity
Experience & Education
Licenses & Certifications
Publications
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The Video-Mob Interactive Art Installation: Connecting Strangers through Inclusive Digital Crowds
ACM Transaction on Intelligent Information Systems
VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their actions while automatically removing the video background through computer vision, and co-situates visitors as part of the same digital environment. Through the combination of individual user videos to form a digital crowd, strangers are connected through the…
VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their actions while automatically removing the video background through computer vision, and co-situates visitors as part of the same digital environment. Through the combination of individual user videos to form a digital crowd, strangers are connected through the graphic display. Our work is inspired by the way distant people can interact with each other through technology and influenced by artists working in the realm of interactive art. We deployed VideoMob in a variety of settings, locations and contexts to observe hundreds of visitors reactions. By analyzing behavioral data collected through depth cameras from our 1,068 recordings across eight venues, we studied how participants behave when given the opportunity to record their own video portrait into the artwork. We report the specific activity performed in front of the camera and the influences that existing crowds impose on new participants. Our analysis informs the integration of a series of possible novel interaction paradigms based on real-time analysis of the visitors behavior through specific computer vision and machine learning techniques that have the potential to increase the engagement of the artwork s visitors and to impact user experience.
Other authorsSee publication -
MotionDraw: a tool for enhancing art and performance using kinect
ACM
Contemporary staged performances frequently utilize advanced lighting and projection techniques. The design and creation of these stage effects are rarely accessible to the actual performers and must be designed by professional lighting designers or highly-paid programmers. With MotionDraw we want to create an affordable system that is easily controlled and manipulated by performers. With intuitive gestures, non-specialized users can control the MotionDraw visual library and interact with the…
Contemporary staged performances frequently utilize advanced lighting and projection techniques. The design and creation of these stage effects are rarely accessible to the actual performers and must be designed by professional lighting designers or highly-paid programmers. With MotionDraw we want to create an affordable system that is easily controlled and manipulated by performers. With intuitive gestures, non-specialized users can control the MotionDraw visual library and interact with the captured visual record of their own movements. Possible uses for our system grew out of research with dancers and performers, and the current technical implementation sets a framework for including additional visual libraries and capabilities.
Other authorsSee publication -
WebNCL: a web-based presentation machine for multimedia documents
ACM
Presentation machines for multimedia declarative languages especially the ones related with Interactive Digital TV (iDTV) and Internet Protocol TV (IPTV) are usually embedded in devices and strongly coupled with the platforms when native code and API for the device's platform are used. Since much of the complexity to implement presentation machines lies on presenting and controlling different types of media (video, audio, image, text), and given that most of the modern browsers natively support…
Presentation machines for multimedia declarative languages especially the ones related with Interactive Digital TV (iDTV) and Internet Protocol TV (IPTV) are usually embedded in devices and strongly coupled with the platforms when native code and API for the device's platform are used. Since much of the complexity to implement presentation machines lies on presenting and controlling different types of media (video, audio, image, text), and given that most of the modern browsers natively support those requirements, it becomes interesting to implement presentation machines using Web technologies to reduce their coupling with platforms. In this paper we discuss the advantages of a presentation machine for declarative multimedia languages implemented on top of Web technologies. As a proof of concept we implemented the WebNCL, a lightweight NCL presentation machine based on the web technologies stack (HTML 5/ JavaScript/ CSS). By using WebNCL, NCL documents can be presented in any device that has a HTML5 compatible browser, such as tablets, smartphones, smart TVs and PCs.
Other authors
Courses
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Computer Networks
CSE 123
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Computer Security
CSE 127
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Distributed Computing&Systems
CSE 223B
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Int Artif Intell:Search&Reason
CSE 150
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Ubiquitous Computing
CSE 118
Projects
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VideoMob - Public Art Installation
- Present
Envisioned by Artist Emily Grenader, VideoMob is not only a new take on the photo booth, it is a social experiment on how digital art can establish a connection among strangers.
From the perspective of human-computer interaction, VideoMob explores the synergy between natural user interfaces (E.g.: Kinect), big screens and ubiquity.
On the software engineering side, the project development explored: video encoding & decoding, optimization using GPUs, computer graphics basics, and…Envisioned by Artist Emily Grenader, VideoMob is not only a new take on the photo booth, it is a social experiment on how digital art can establish a connection among strangers.
From the perspective of human-computer interaction, VideoMob explores the synergy between natural user interfaces (E.g.: Kinect), big screens and ubiquity.
On the software engineering side, the project development explored: video encoding & decoding, optimization using GPUs, computer graphics basics, and sound detection and recording.Other creatorsSee project -
MotionDraw
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MotionDraw, a Kinect based tool that augments performance with projected visualizations. Project developed for class CSE118 (Ubiquitous Computing, Professor Nadir Weibel). Mostly responsible for minimalist rendering engine, real time collecting and plotting of Kinect's data.
We successfully published a WIP paper about it at CHI 2013.Other creatorsSee project
Languages
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English
Full professional proficiency
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Portuguese
Native or bilingual proficiency
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