Danilo Gasques, Ph.D.

Danilo Gasques, Ph.D.

New York, New York, United States
1K followers 500+ connections

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Licenses & Certifications

Publications

  • The Video-Mob Interactive Art Installation: Connecting Strangers through Inclusive Digital Crowds

    ACM Transaction on Intelligent Information Systems

    VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their actions while automatically removing the video background through computer vision, and co-situates visitors as part of the same digital environment. Through the combination of individual user videos to form a digital crowd, strangers are connected through the…

    VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their actions while automatically removing the video background through computer vision, and co-situates visitors as part of the same digital environment. Through the combination of individual user videos to form a digital crowd, strangers are connected through the graphic display. Our work is inspired by the way distant people can interact with each other through technology and influenced by artists working in the realm of interactive art. We deployed VideoMob in a variety of settings, locations and contexts to observe hundreds of visitors reactions. By analyzing behavioral data collected through depth cameras from our 1,068 recordings across eight venues, we studied how participants behave when given the opportunity to record their own video portrait into the artwork. We report the specific activity performed in front of the camera and the influences that existing crowds impose on new participants. Our analysis informs the integration of a series of possible novel interaction paradigms based on real-time analysis of the visitors behavior through specific computer vision and machine learning techniques that have the potential to increase the engagement of the artwork s visitors and to impact user experience.

    Other authors
    See publication
  • MotionDraw: a tool for enhancing art and performance using kinect

    ACM

    Contemporary staged performances frequently utilize advanced lighting and projection techniques. The design and creation of these stage effects are rarely accessible to the actual performers and must be designed by professional lighting designers or highly-paid programmers. With MotionDraw we want to create an affordable system that is easily controlled and manipulated by performers. With intuitive gestures, non-specialized users can control the MotionDraw visual library and interact with the…

    Contemporary staged performances frequently utilize advanced lighting and projection techniques. The design and creation of these stage effects are rarely accessible to the actual performers and must be designed by professional lighting designers or highly-paid programmers. With MotionDraw we want to create an affordable system that is easily controlled and manipulated by performers. With intuitive gestures, non-specialized users can control the MotionDraw visual library and interact with the captured visual record of their own movements. Possible uses for our system grew out of research with dancers and performers, and the current technical implementation sets a framework for including additional visual libraries and capabilities.

    Other authors
    See publication
  • WebNCL: a web-based presentation machine for multimedia documents

    ACM

    Presentation machines for multimedia declarative languages especially the ones related with Interactive Digital TV (iDTV) and Internet Protocol TV (IPTV) are usually embedded in devices and strongly coupled with the platforms when native code and API for the device's platform are used. Since much of the complexity to implement presentation machines lies on presenting and controlling different types of media (video, audio, image, text), and given that most of the modern browsers natively support…

    Presentation machines for multimedia declarative languages especially the ones related with Interactive Digital TV (iDTV) and Internet Protocol TV (IPTV) are usually embedded in devices and strongly coupled with the platforms when native code and API for the device's platform are used. Since much of the complexity to implement presentation machines lies on presenting and controlling different types of media (video, audio, image, text), and given that most of the modern browsers natively support those requirements, it becomes interesting to implement presentation machines using Web technologies to reduce their coupling with platforms. In this paper we discuss the advantages of a presentation machine for declarative multimedia languages implemented on top of Web technologies. As a proof of concept we implemented the WebNCL, a lightweight NCL presentation machine based on the web technologies stack (HTML 5/ JavaScript/ CSS). By using WebNCL, NCL documents can be presented in any device that has a HTML5 compatible browser, such as tablets, smartphones, smart TVs and PCs.

    Other authors
    • Erick Lazaro Melo
    • Caio Cesar Viel
    • Cesar Augusto Camillo Teixeira
    • Alexandre Coelho Rondon
    • Daniel de Paula Silva
    • Endril Capelli Silva
    See publication

Courses

  • Computer Networks

    CSE 123

  • Computer Security

    CSE 127

  • Distributed Computing&Systems

    CSE 223B

  • Int Artif Intell:Search&Reason

    CSE 150

  • Ubiquitous Computing

    CSE 118

Projects

  • VideoMob - Public Art Installation

    - Present

    Envisioned by Artist Emily Grenader, VideoMob is not only a new take on the photo booth, it is a social experiment on how digital art can establish a connection among strangers.


    From the perspective of human-computer interaction, VideoMob explores the synergy between natural user interfaces (E.g.: Kinect), big screens and ubiquity.
    On the software engineering side, the project development explored: video encoding & decoding, optimization using GPUs, computer graphics basics, and…

    Envisioned by Artist Emily Grenader, VideoMob is not only a new take on the photo booth, it is a social experiment on how digital art can establish a connection among strangers.


    From the perspective of human-computer interaction, VideoMob explores the synergy between natural user interfaces (E.g.: Kinect), big screens and ubiquity.
    On the software engineering side, the project development explored: video encoding & decoding, optimization using GPUs, computer graphics basics, and sound detection and recording.

    Other creators
    See project
  • MotionDraw

    -

    MotionDraw, a Kinect based tool that augments performance with projected visualizations. Project developed for class CSE118 (Ubiquitous Computing, Professor Nadir Weibel). Mostly responsible for minimalist rendering engine, real time collecting and plotting of Kinect's data.
    We successfully published a WIP paper about it at CHI 2013.

    Other creators
    See project
  • Itineratus

    -

    Portal dedicated to ease the amount of effort that is currently put into the trip planning process.

    Other creators

Languages

  • English

    Full professional proficiency

  • Portuguese

    Native or bilingual proficiency

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